3d Animation
Research + Drawing in collaboration with Clara Dykstra
Drawing published at
Urban Omnibus, 2017
Updated graphic published
online, 2020
In the context of a broader research project around Rikers Island and the NYC carceral system, I applied a multidisciplinary approach involving 3D modeling, animation, and open-source investigative techniques. My focus was on reconstructing carceral spaces in New York City to illustrate the spatial timeline from arrest to arraignment, shedding light on an otherwise opaque bureaucratic process.
By visualizing the 24-36 first hours of arrest the aim is twofold: To create an informative tool that can be used to help someone understand and navigate the bureaucratic apparatus of arrest, arraignment, and bail, showing how this system unfolds in space and time from the possible points of release, to the timeline of detention and bail; And to make evident the involvement of different entities in that process (police officers, court personnel, attorneys and correctional officers) in order to render visible where and how often these different actors engage, as well as the multiple interests that are at play.
Sources: General Services Administration design guides, interviews with public defenders, Legal Aid representatives, the Center for Court Innovation, and jail and court architects